Monthly Archives: March 2019
Objects in Space undocks Early Access today for PC, Mac and Linux
Objects puts players in a massive open world full of giant corporations, devious criminals, corrupt governments and menacing pirates. In between is the player – a new arrival in the Apollo cluster and a sole captain shepherding their ship from one place to another, taking jobs where they can find them and deciding whether or not to do things the legitimate way.
Combat in Objects in Space is based on submarine simulators, ships give off ’emissions’ which can be detected by nearby vessels. Players have to optimise their ships and turn systems on or off to remain hidden in a deadly game of cat and mouse among the stars.
Players engage in a vast, contract-based economy hauling goods, running salvage operations, smuggling illicit substances, engaging in piracy and much more besides. The game world is designed to allow total failure, and multiple difficulty settings for both combat and economy as well as their starting finances allows players to customise their experience.
Time is always moving forwards in the world of Objects in Space. There is no repeated dialogue from NPCs, choices and decisions are final and bear serious repercussions, and multiple playthroughs of Objects‘ three in-game months of narrative content are required to see all the 100+ story quests it has to offer.
The game includes mod support and a virtual interface for Arduinos to allow players to build their own physical spaceship bridges at home.
Objects in Space was developed by a tiny studio called Flat Earth Games (not conspiracy-theorists) in Sydney, Australia run by siblings Elissa and Leigh Harris.
The game has been in Early Access since 21st June 2017 and is available now for PC, Mac and Linux.
Objects in Space was created with funding assistance from Screen NSW.
- Massive open world to explore full of NPCs to interact with
- Complex contract-based economic system with over 50 employers
- Time-based open world – opportunities, stories and events happen at certain times as well as certain places, so each play through will be different
- Tense submarine-influenced combat
- Fully customisable ships – design your vessel for combat, shipping, stealth and more
- Mostly avoidable combat for more pacifistic players
- A world of side quests – no single linear story players are required to follow
- Explore 12 hand-crafted populated star and 20 uncharted systems full of unknown threats and treasures
- Find derelict ships, wreckages, cargo pods and communication beacons adrift in space
- Be a trader, bounty hunter, explorer, pirate or all of them at the same time
- Sandbox mode – play the game without narrative content in an endless version of the game
- Scenarios – tense combat scenarios task the player with overcoming impossible odds and testing their skill
- Multiplayer Scenarios – compete or cooperate in a variety of multiplayer modes and situations
- Build your own DIY controllers at home using Arduinos – anyone can construct their own ship bridge with physical switches and buttons with just a little bit of soldering know-how. Easy to learn and fun to do!