From 2D to 3D – A new dev blog is live!

By @ 10/05/15 in techblog

commanddeckRohan has posted a new dev blog over on outlining the jump from 2D to 3D.

For those unaware, Objects in Space was originally going to be an entirely 2D game, using pixel art graphics on everything from the main bridge to space stations and NPCs. What we discovered, however, was that the level of functionality we intended for the game simply wouldn’t work on an entirely 2D plane.

Screen Shot 2015-10-05 at 1.57.20 pmWe wanted to switch to 3D, but knew we didn’t have the resources to compete with high-end space trading games like Elite: Dangerous, so we agreed to keep the low-fi look of the game even as we went 3D.

The poly counts and texture resolutions were kept very low to evoke that pixel-art feel. Each monitor would become its own interactive texture, and the player could zoom in and out with a simple left-click/right-click interface.

Check out the dev blog from Rohan here!


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