Flat Earth Games at GCAP!
For the fourth year in a row, we’ve decided to hop on down to Melbourne for the combination of PAX and GCAP (that’s the Game Connect Asia-Pacific conference for those unaware). This year, Rohan and I will be giving a talk on our relationship with the craft of game development over time. The theme for this year is ‘Loving the craft’, so that’s mainly what we’ll be discussing.
But wait! There’s more! If you were on Twitter this morning, you might’ve seen me involved in a hailstorm of rapid-fire tweets under the hashtag #GCAPChat, in which Leigh joined fellow developers Brie Code, Nicole Stark (who was on the Women in Games panel with me at PAX last year) and James Everett to facilitate a general discussion on Twitter about a range of topics which will be important at this year’s conference.
We talked about the biggest challenges the industry currently faces, the greatest opportunities open to us, our thoughts on incoming new tech, and of course, diversity in games – why we still suck at it so much and how important it is to help get better at it.
I had a great time chatting, and it was all thanks to GCAP and the organiser Tara Brannigan, so please check out the full Storified version of the discussion here to catch up and set the mood for what I’m sure will be another exciting and inspiring conference!