One thing leads to another…
If there’s one thing it’s easy to do when you’re in the creative phase of game development, it’s bite off more than you can chew. Coming up with brilliant ideas isn’t the hard part – it’s being able to follow through and actually create them.
So as Rohan and I were working through creating the latest update for TownCraft, we started with it being something which was going to fix a bunch of small problems which had been bugging us for a while.
Well, that small list of problems got larger and larger as we became increasingly fastidious, wanting to tidy up anything and everything we didn’t like or that had been bothering us for a few updates now.
So here’s why there hasn’t been an update to TownCraft in a month or so.
In the next update, you’ll be getting more tiny changes and fixes than you can imagine, a new format for hints and a new loading screen, several new resources to craft, a new type of natural resource to harvest from, a new level with its own new mechanic and something like 20 new quests.
Bottom line is we’ve still got lots we want to do with TownCraft and as long as it’s still selling and people are still playing it, we’ll keep the updates rolling.
PS: Thanks to everyone who helped spread the word on our first ever sale. We took the game down to $1 over the weekend for the Black Friday sale and saw heaps new people jump onboard! Keep that feedback coming in, people! We rely on it for all our updates!