‘We, the developers’ or ‘Our humble pledge to remain inscrutable in ourselves as we embark on this epic quest of game makery’
- We pledge to make games based on good ideas first, and any other considerations second. (Except possibly selling out. -Rohan)
- We will not release any games that we ourselves do not enjoy playing.
- We want to recapture the spirit of the 90s games we grew up on – the humour, the ownership over the worlds you could create, the satisfaction of accomplishment based on what you found and made (rather than based on achievements dictated by someone else). (Are we going to re-capture the frustration of configuring extended memory managers, too? -Rohan)
- We pledge create games which come out of ideas based on more than just other games, and draw inspiration from all walks of life. (Or rolls of life, if it’s a racing game. -Rohan)
- We promise not to get too preachy when our games involve politics (and they will).
- We promise to take any and all power having an audience (regardless of size) may grant us seriously. (I had a dream once where I had an audience. In it I realised I was naked behind the podium. :-[ -Rohan)
- We believe in free speech (even for Broodmasters).
- We pledge that Rohan will never again dance at the Opera Bar after drinking Gin.
- Leigh pledges never to post video of it on the internet… again.
- We pledge to be derivative of other games only insofar as we blend said derivative elements in new and unique ways.
- If we don’t have a genuinely new idea, we won’t make that game.
- We promise not to corrupt the integrity of our games with nefarious and soul-destroying monetisation practises. (I can’t think of a witty retort to this one. -Rohan)
- We pledge, promise and will never take ourselves too seriously (see above).
We shan’t let you down! (Not a pledge)