Metrocide is OUT NOW on Early Access

By @ 10/20/14 in news

Well, we’re finally here! After much toiling the upsettingly difficult Metrocide, our second game, is finally available on Steam, Humble Store and other digital stores under Early Access.

To celebrate, we’ve got a second Video walkthrough available now on YouTube, which showcases Hilldale, the final zone in the game (and yes, it’s named in honour of Back to the Future Part 2), and has some of the most complicated kills in the game! Watch as Rohan and Leigh fail to pull of kill after kill without raising hell, and demonstrate exactly how not to avoid getting shot in the back of the head with a silenced shotgun!

To celebrate, we commissioned a local Sydney artist named Max Gregory to do up a piece inspired by Metrocide, and he’s done up this abstract geometric piece which you can download as a wallpaper! (Drop us a line if you’d like to contact him)

Metrocidetitle

(You’re paying less than half the final asking price if you jump in on Early Access)

Why Early Access?

From the very beginning, we decided we wanted Metrocide to be hard. Every time we’ve finished the game, we’ve made it harder and tried again. Cops, security cameras, gang members and vigilantes mix with permadeath to make sure that no matter how armed to the teeth you might be, one wrong move and you’re back at square one (although you will keep all the unlocks).

We’re happy with the game from a technical perspective, but before we get to version 1.0 we had to ask ourselves whether we were content with putting the game out there when we had yet to answer the million dollar question: how hard is too hard?

So the short time we intend to be in Early Access will be centred around balancing the game (the last third or so in particular), to make sure that it’s as punishing as we intend it to be, but also that it’s punishing in the right way.

How long will this game be in Early Access?

Only very briefly. We’re aiming for six weeks in Early Access and a late November / early December release date.

How is the full version planned to differ from the Early Access version?

The Early Access version will contain the ‘normal’ game mode and the ‘score attack’ game mode for each of the three zones.

While the final version will have a more balanced difficulty, it will also ship with additional game modes for each level which, yes, make it harder again.

These will include ‘One Chance’ mode (wherein any death sends you right back to the beginning of Zone 1 – normally it’d be a restart in whatever zone you were playing in), ‘Blaster Only’ mode where you need to try and complete the game sporting the world’s worst pistol and no powerups of any kind are available, and Dead Man Walking mode, which is akin to the Survival mode from the original Driver game – everyone is trying to kill you and you’ve got to get as many kills before your inevitable death as humanly possible.

What is the current state of the Early Access version?

The Early Access version has all the bells and whistles of the final version without those bonus game modes. All the weapons, tools and mission variants are present – you’re getting the core gameplay experience.

Will the game be priced differently during and after Early Access?

Yes. Our planned price for the final version is USD$12.99. For Early Access, we’ll be asking USD$5.99.

It’s a new IP from a (relatively) unknown studio – so anyone taking a chance on us should be rewarded.

How are you planning on involving the Community in your development process?

We’re after a combination of anecdotal feedback on the difficulty and on seeing just how far people get. One thing we’ve learned from our various playtesting sessions at public events has been that some people pick the game up very quickly and very naturally. Others struggle with this sort of game to the extent that finishing it may be next to impossible for them.

The idea is to embellish upon the current difficulty level (which we’re aiming at being the ‘normal’ difficulty setting in the game), and branching it both upwards and downwards to make easy and hard modes (the latter of which you must unlock by completing the game on normal.

We’ll be in the forums very actively eagerly awaiting feedback and watching the numbers come in. We want to make sure there’s a difficulty setting which is right for you, no matter what kind of player you are!


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